Researchers claim that this method is accurate to ±5 bpm.
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They have also become a source of security and privacy issues, as some built-in webcams can be remotely activated by spyware.
The most popular use of webcams is the establishment of video links, permitting computers to act as videophones or videoconference stations.
The Eye Toy for the Play Station 2, Play Station Eye for the Play Station 3, and the Xbox Live Vision camera and Kinect motion sensor for the Xbox 360 and are color digital cameras that have been used as control input devices by some games.
Small webcam-based PC games are available as either standalone executables or inside web browser windows using Adobe Flash.
When sent to a remote location, the video stream may be saved, viewed or on sent there.
Unlike an IP camera (which connects using Ethernet or Wi-Fi), a webcam is generally connected by a USB cable, or similar cable, or built into computer hardware, such as laptops.
Video features, including faces, shapes, models and colors can be observed and tracked to produce a corresponding form of control.
For example, the position of a single light source can be tracked and used to emulate a mouse pointer, a head-mounted light would enable hands-free computing and would greatly improve computer accessibility.
The term "webcam" (a clipped compound) may also be used in its original sense of a video camera connected to the Web continuously for an indefinite time, rather than for a particular session, generally supplying a view for anyone who visits its web page over the Internet.
Some of them, for example, those used as online traffic cameras, are expensive, rugged professional video cameras.
The lenses of the cameras are removed and then these are attached to telescopes to record images, video, still, or both.