It tells its story through texts between you and an astronaut stranded on an alien moon.
What makes it remarkable is how it unfolds in real time.
Despite these games being released within months of each other, they arrived at their common meeting point from different roads.
The agreed-upon solution is not to shoot a close up of a phone screen, as was done at first, but to have the text message pop up in the film’s world, similar to a speech bubble in a comic book.
The solution successfully portrays the look of texting but not the feel.
He helps us build an impression of his characters through the small signs we pick up on when chatting online to gauge someone’s reaction in the absence of body language.
Both take into account actual texting behaviors — writing, deleting, considering one word over another — to make their characters feel real and three-dimensional.
We can spot ourselves in their anxious, self-doubting hesitations.
turns the familiar “...” icon into a dramatic waiting game.
, which tells its story through nothing but texting.
The game follows two students who maintain a long-distance relationship on a fake 2000s-era instant messenger, like MSN or AOL Instant Messenger.
You choose responses during the conversations and then hit the keyboard to have the character type them out.